Bullseye
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Appendix 13: Results of User Evaluation.
User 1.
User evaluation conducted on Windows computer with ASV2 and Flash 6 installed:
User Jackie Elwin; received the following error messages:
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Errors on load:
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Errors on load:
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Errors on load:
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If manage to start game:
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Comments from user when trying to run SVG application:
‘really annoying’
‘the game is unplayable’
‘no idea what to do next’
Comments when trying the Flash version:
‘it worked’
‘graphics good’
Overall this user preferred the Flash version as it worked. Whereas the SVG version gave meaningless (to the user) error messages. This had the overall effect of totally discouraging the user from investigating the problem.
User 2.
User evaluation conducted on Windows computer with ASV3 and Flash 7 installed:
User Juliet Miller.
In this evaluation the user was able to load both games easily. When asked the user noticed no real differences between the versions. The behaviour of the rollover buttons and the crosshair (as identified in the expert evaluation) in the SVG version was pointed out. The user had noticed these problems, but they had not interfered with their ability to use the application.
User 3.
User evaluation conducted on Windows computer with ASV3 and Flash 7 installed:
User Yaseen Razak.
In this evaluation the user did notice that the SVG version had problems with the rollover buttons and the crosshair behaviour. They were described as a ‘bit nippy’, but not an impediment to using the application. When playing the Flash version the user quickly observed that neither of these problems occurred and described the crosshair behaviour as ‘much better’.
User 4.
User evaluation conducted on Windows computer with ASV3 and Flash 7 installed:
User Rhuari Blair.
The user clearly noticed, but did not comment until prompted on the problems
with the rollover buttons or the crosshair behaviour. When prompted the used said
that the problems were not intrusive. The user further observed that the crosshair
problem was alleviated by the fact that the game played different sounds according
to whether the target was hit or missed upon firing.